Glad you enjoyed the update! :D
The issue with bones and mech debris freezing the game is caused by both bones and debris still using the old collision system by accident - I've got it fixed in the project files already so it will be fixed in the next update!
The companion eating pilots that Mia already tossed was intentional - I thought it was a fun detail to include for how ravenous they are. It's supposed to be something that only happens occasionally though - I'll check and see if it's happening every time, since that shouldn't be the case.
The ground slam spammability isn't technically a bug, it's just due to Mia getting bounced back in the air when she lands that move with a full belly allowing her to immediately use it again. I hadn't quite decided on if I wanted to fully prevent that since the move already costs a lot of stamina, but I'll probably tweak it a bit (like by lowering the damage/area size) when it's used that close to the ground.
I'll also see what I can do about making the sparkle on key card carrying enemies more noticeable - at the very least I can increase its frequency.
