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DraconicSyntax

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A member registered Feb 28, 2023 · View creator page →

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It will be out sometime this month for patrons, and then the public update here on itch will follow a couple weeks after, depending on how many bug reports I get

Still in development, this update has just taken extra long because all the player sprites are being overhauled, and the player has several thousand frames of animation

Possibly, I'll have to see if the engine I use allows exporting for web (and if my engine license allows for it)

I'm hoping to add weight gain eventually, but there are currently some 4,000+ frames of animation for the player and each weight level I add will basically mean making an additional 4,000+ frames per weight level, so it will be a while

Exactly, need to make sure I've got all other animations finalized before considering making weight gain ones so I don't have to redo so much!

Oral vore will be the main form of vore for things in the game, though if modders want to create alternate animations for things like anal vore it should be simple enough (technically just an alternate "swallow" animation I believe). I don't know if I personally will add alternate forms of vore like that, but if I do it will be an optional thing, and it will only come after the entity gets oral vore capabilities.

Not sure when, it'll have to come after the majority of main development is done, but I'll definitely be looking into it

I'll be doing some tweaks for bones in the future, such as making sure a skull is generated for each enemy, as well as having some other things that can be burped up, like clothes and armor or items. Beyond that I'm not sure, it's too early to say.

Weight gain is something I'm planning, but it will be a long while before it's added as it will require a TON more sprites, something in the realm of 10,000 new frames of animation if I have just 2 extra weight levels.

Its been taking a while due to the overhaul of all the player sprites (some 4,000-5,000 frames), but I've been getting fairly close to finishing - the update should be ready for Patreon supporters sometime in April, with the public update coming not too long after that

I'd love to do alternate character skins, but the current character is already going to have around 5,000 frames of animation when all is said and done - if I made more characters, it'd be a LOT more animating. I would still like to add male alternates at some point though, but it may depend on if I can find more animators to help out.

This is about what I'll be doing, but immobility will be at full 4 - the sprite count has already gotten a bit too out of hand for another size, and honestly I'm not sure how to animate running with a size 4 belly lol

I'm not yet sure, but it's something I'll be looking into in the future - I'll have to look into licensing for my game engine and making sure the game is optimized enough to be able to run on mobile devices.

Thank you so much!! There's still lots to come so I'm glad you're enjoying it already as it is :)

Yeah, I exchanged words with them at one point many months back, and they agreed that they'd credit me and list the game's name in the description, which they did for a couple videos, but that has since disappeared again. I've been looking in to issuing copyright strikes, but I'm not yet totally sure whether or not those can be used in this instance. It's an issue I'm certainly looking in to though.

Thanks for notifying me though and thank you for your support!! I'm glad you enjoy the game :)

I've seen this collision bug a few times in the past - I've since reworked the collision system in the current build and I believe I've fixed most instances of this issue, so by the time the public version here is updated this issue should be gone!

Thank you!! The animations have been a lot of work but I'm glad they're paying off

I'll be shifting it to be an upgrade like the rest of the abilities, and you'll eventually be able to go up to 4 prey

There will be several more types of predators in the game later, most will be focused on oral vore (maybe absorbtion in cases of slime enemies). I'm not sure what you mean by patches in the next update, and I'm not sure about transportation methods either yet. There will be other ammo types and ways to upgrade the gun, as well as other firing functions.

I'll be adding up to 4 capacity soon, I don't think mods exist that increase capacity yet. Thank you though!

AppData -> Local -> v_platformer

Thank you!!

Not yet - however, you may be able to run it on the Steam Deck if you run windows on it, which I believe the Deck can do

Figured out the issue, the fix will be in the next update

Thank you, glad you're enjoying it!

I haven't looked into the requirements for browser exports yet and what all would be required, but I'll be keeping it in mind!

No, that is NOT an official version of project glutt on Google play - I don't know how even they managed to convert it to an APK file type. There's a good chance it contains malware.

I use Game Maker Studio

BOTH AMD and Intel??

In general this seems to be a GPU error, not a game error - updating your graphics driver would be a good next step. Redownloading the game probably wouldn't hurt either in case there was a data corruption during the first download.

I'll be looking into converting it for mobile at some point in the future, but there's a lot of work to be done before then

Some kind of weight gain like that I'm hoping to add, but the sprite work required for it would be phenomenal - each weight level means an additional 2,500+ frames of animation

:D thank you!! There's still a lot to come

Thank you!!

What do you mean the save menu doesn't work? What kind of error do you get when you press escape?

Saves from older versions of the game will only work whenever I DONT have to make any changes or updates to the save script. I did this time, so old saves likely won't work.

Do you have a 32 or 64 bit system? And what kind of GPU do you have?

Ah yeah occasionally I have to update the discord invite link - glad you got in now though!

There isn't yet support for playing the game on a phone that I know of, I can't currently help you there - a windows 10 64 bit system is what you want for this

What do you mean? The download button seems to be working fine for me right now

I had to remove saving with f8 due to a code error it was causing, but I forgot to remove the "game saved" text from appearing when f8 is used - save the game with the pause menu instead and it should work fine. If it still isn't creating a save, that means you Local -> AppData folder is set to read only and save files can't be created in a read only location

Thank you!! There's still a lot more to come