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(+1)

Thank you for the feedback! I updated the game's description so its better understood the game's speed and mechanics going in, as it is intentionally built to be fast, similar to I wanna be the guy. also the friction thing makes sense, I simply forgot it was a thing lol. As for the jump, our character is supposed to have a jump animation where you can see him thrusting from "jump boots" but we had issues getting that particular one to function how we wanted, visually it should look like the player can jump high, but intentionally cut their jump early by tapping or releasing the jump key [W], but that isn't exactly apparent while playing, I also updated the description to include that as a mechanic, thank you again for the feedback!

Ok, so the jump is supposed to be high or a jetpack?, because it feels like a high jump, not a jetpack

(1 edit)

Yes, its supposed to be a high jump, in unity its set up as a press and hold, so while you hold it continues to travel vertically to its max height, but releasing early stops the jump so you can tap jump essentially