The music is great, the death sfx is a bit too loud. The movement is too fast. The jump is too high and fast maybe. If you want to simulate low gravity just lower the gravity. If you want to simulate a jetpack make a small constant force upwards until you want it to stop. The player get stuck to the wall if i am pressing the arrow that let me bump to the wall, this is a classic unity physics problem because of friction, it is easily solvable by making friction 0. Otherwise, great art and music.
Viewing post in Exist to Exit jam comments
Thank you for the feedback! I updated the game's description so its better understood the game's speed and mechanics going in, as it is intentionally built to be fast, similar to I wanna be the guy. also the friction thing makes sense, I simply forgot it was a thing lol. As for the jump, our character is supposed to have a jump animation where you can see him thrusting from "jump boots" but we had issues getting that particular one to function how we wanted, visually it should look like the player can jump high, but intentionally cut their jump early by tapping or releasing the jump key [W], but that isn't exactly apparent while playing, I also updated the description to include that as a mechanic, thank you again for the feedback!