Stayed a while making the movement feel underwater but not annoying
K.M Studios
Creator of
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i liked the design of the game, bit it is a bit too hard to find where the tasks are, and i soft locked myself after i put the tank in a wall because items can clip through walls when holding them, and if you could write the tasks at the corner when you open the console then close it because i need to go back to the console if i want to revise the tasks
Thanks, i don’t know how to make good music and generally don’t add music to my games. I didn’t expect others to see that the bg is good, i mean it is rushed because the vertical parallax is hard to do. And for the font i didn’t find much fonts that are 8 and 16 pixels high to avoid all kinds of mixel.s
This is my game: https://itch.io/jam/brackeys-16/rate/4935725
My first jam entry and first full game that is based on a story
The music is great, the death sfx is a bit too loud. The movement is too fast. The jump is too high and fast maybe. If you want to simulate low gravity just lower the gravity. If you want to simulate a jetpack make a small constant force upwards until you want it to stop. The player get stuck to the wall if i am pressing the arrow that let me bump to the wall, this is a classic unity physics problem because of friction, it is easily solvable by making friction 0. Otherwise, great art and music.
You could add audio, and add a dialogue mechanic rather than just text. When i first made the dialogue for this game jam, i thought that this was gonna be hard, then when i did it the hardest part is making the ui for the dialogue. My game is open source if you want to take a look at the things i used It is in github as KDB-Mix/subtective





