a horror you say? hmmmm, i think i sorta see your point? can you elaborate tho? i'd love to expand on that, i mean yeah an unsettling uncertain vibe is intended but i wanna know how does it *play* like a horror game, genuinely curious xD
I am not the best at explaining, but an example I can give is how five nights at freddy's plays with cctv monitoring. Your setup including the seemingly normal everyday tasks creates the perfect environment for such kind of gameplay.
oooooooh interesting, kinda like observation duty where things disappear or move slightly or increase in number and you have to figure out what changed in each room, very interesting perspective, i see your point now!