Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hi charlie.


I will log the crash.  loading in a canvas that is aprox 18 x 35" and a 2500 x 5000 ish png.   if i push the dpi on the canvas up over 120 ish is where i was getting the crashes.


REST:  ah.  you are looking back at the prev operation.  ok.  my software i'm either defining the prior tool used or a specific operation.


I haven't sorted out the issue with the g code.   as stated it runs off inf if i just try to run your post, but if i run an old program,   stop it, then load yours it runs fine..      something is getting 'set'  from the first program.   I have to reboot the software to reproduce the run off from Pixel cnc code.



Did you sort out if it would be easy to change tool path generation to center of tool or give us a button for it?

(1 edit)

There's a program you can use to check the capabilities of your graphics hardware, called 'GLview'. That will tell us right away if there's a limitation that's causing the issue, or if it's somehow something else - which is still a possibility. EDIT: I forgot to mention, the values you want to look at for your graphics hardware's OpenGL capabilities are "GL_MAX_TEXTURE_SIZE" and "GL_MAX_RECTANGLE_TEXTURE_SIZE". I'm thinking they might be capping out at 4096, which would make sense if going up to 120ppi for a 35" project because that will produce a depthmap that's over 4096px in the longest dimension, and get rejected by the graphics hardware. This is still just speculation but I'm 95% confident it's the cause. I already have a solution to that in place, so hopefully that's what's causing the issue.

The rest-machining will omit cutpaths that intersect areas removed by *all* previous operations, if they are "enabled" (the little paperclip button on an operation in the list when it's selected while in Project Operations mode).

I think I will add another toggleable option with the "link cuts"/"distance sort"/"rest-machining"  options for generating paths to tool-center or to the tool's radius. It shouldn't be too tricky ;)

I saw your other post just now about the G-code. I'll reply about that over there.