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(5 edits)

i have another bug report 

1. while gathering the stones for carp guy's recruitment the successful gathering of heat stones will lead with the failure/not ready yet script before following up with the successful gathering script 

2. the secret boss of ch3 their scavenger hunt is bugged (i think) the bottom left works fine the, top left removes only the 'gold box' but the interactive sparkles remain and  repeat their interaction, and the last on the far right will act like the last one described but respawn the box should the player get into a fight. then the player will have to fight the secret boss regardless of interacting with the 3 spots before reaching the exit.

3. could not activate the new enemy's V attack (i sat around guarding, healing, and reviving  for at least 20 rounds of combat while i was still counting). the enemy did not even attempt to use the v skill 

4. all brick/building ruins tiles could be entered from the bottom in the new zone 

this is all i've found so far 

edit: think i found 1 more some units get hit with an unseen damage over time de-buff that only goes away should the unit dies and revives. (seems to be applied while fighting the parasites, units to get hit with it so far are Gillino and Rei,) 
 
2nd edit: never mind the 1st edit it may instead be the effect of the new revival/buff spell. as using it in combat revives units but out of combat when the same units revived in combat lose the buff they start taking damage 

3rd edit dyeing and reviving does not remove it regardless of revival spell or item used (and i no longer think it is tied to the new revival spell or loss of buffs). it is the parasite only units downed by one in combat are getting affected

(4 edits) (+1)

1 - I will have that fixed! 

2 - I will also have that fixed. I mixed a few switches (conditions) up with those ones. I thought I fixed them the first time around, but I guess not.

3 - I will turn up the odds of them using it since I was also having a hard time getting one to trigger once.

Edit: The player will have to fight regardless of getting all three boxes, this boss is just messing with you and wasn't actually planning on letting you leave alive. That is why I left a crystal around the exit in case if the player cannot beat them or gets stuck. Getting the boxes just determines if you fight them enraged or not.

4 - Honestly, I have no idea why RPG Maker does this with these tiles in specific despite setting them as unwalkable. (I  to fix that I am going to place invisible barriers using events like I did in the second chapters super boss dungeon with the puzzles and the altars since they had the same issue)

5 - As far as I am aware, the damage shouldn't be a thing from the new revival spell. It may however be one of two things (maybe both) which is that if you are fighting in the water, if an ally that isn't aquatic (or has no lungs like the gold monsters to drown with) then you will need to reapply the water breathing potion or else they start to drown which could cause that damage, the other possibility is that the parasite enemy has a chance to poison you with each attack. (I think it may be one of those since you claim to be fighting parasites, which means you are underwater and could be drowning. To get rid of the drowning effect all you need to do is reapply to water potion. If it persists, then I will take another look and make more guesses as to what it could be).

Edit: Fixed in the next update, since I started on the next one.

(1 edit)

the damage effect continued even out of the water and reapplying the water potion, the damage got worse  the longer it was active till it timed out. (started as small chip damage and grew to take take large chunks of HP before it ended, it ended both no land and while still underwater without the water breathing potion) 

still got called a cheater regardless of interacting with the 3 points before the boss fight

got another bug, the underwater filter got stuck on screen at some point as a still frame

(+1)

I will take a look at the possibilities of what this damage effect could be. 

Ohhhhh! I think I misunderstood that last part in the first message, I will fix that error!

Got it, I will take a look at that. I am aware of the rain effects sticking around underwater, but I didn't notice the water effects did when returning to land.

(1 edit)

Few questions regarding the poisoning thing. 

1 - Does it only happen with the parasites?

2 - Does the purify spell dispel the damage over time thing? (Lotus, Ginseng, and White Tiger has it)

3 - Is there anything specific that you or the enemy does before the poison occurs?

4 - I checked Rei And Gillino, and nothing seems to be up with them. Who was the other person on your party? (If Otter or Carp (during quest) was also there, then let me know)

5 - Is this happening with Leon too?

6 - Would you happen to have the Shard of Melancholy equipped on someone? (Not sure if you defeated the new super boss yet) Since when equipped it slowly drains your HP and MP.

Sorry for all of the trouble I am putting you through with this damage over time thing, I am unsure of what it could possibly be. Since I double checked any new states or moves I used and they are all normal and I am unsure why it happens with the parasite. I hope at least one of these questions answers what is going on or at least helps me single other options out.

(1 edit)

1 -yes as far as i have currently tested only parasites cause it

2-no purify will heal the damage but not clear the unmarked status (i also tried the blast cleanser to no effect)

3- yes, after repeated testing it was the sweep attack that caused it but only if it downed its target. (the parasite downed Luca with dark orb a few times and Flavius with silence once, no effect on ether when they were revived and healed to check for dot damage) Edit: the debuff resets if the affected unit is downed by the sweep skill from the parasite. If downed by any other source the debuff does not refresh, it continues at which ever point it was at times and D.o.t wise once the unit is revived.


4- i have shuffled my party a few times testing but the 1st time i noticed was with Rei, Gillino, Ace, and Luca. after reshuffling my party to Heckrona, Ace, Luca, and Flavius , Ace went down to the sweep attack and Luca to dark orb but only Ace was effected with the debuff 

5- no. when Leon goes down to the parasite ('s sweep attack at least) i get an instant game over 'taken over by the parasite' ending 

6- yes i did have the new shard on Gillino but Rei was the 1st unit effected , and i did not notice anything wrong with Gillino till he went down to the parasite and was revived (unlike HP loss though items with a natural drain, the debuff ticks the screen red like when taking poison damage) 

no worries, i'm doing the easy part of bug hunting. exploring, enjoying, and messing with in game things in multiple ways. you got the challenging part of understanding what when wrong why, and if and how to fix it.

(+1)

Okay, after a lot of looking around in the many different states (effects). I have one last different idea on what it could possibly be. 

I think it is drowning. The reason is because you claimed Ace and Luca fell. However, Ace was the only one affected (This makes me think it is drowning because Luca is immune to it unlike Ace). While it could be poison, you would see the icon for poison (looks like green gas). However, you said that purify did not work, I realized it could not be the poison effect like I suspected the most. 

What I actually think it is after looking deeper into this, is that within RPG Maker, usually having the "resist (insert state)" tag makes it so it is impossible to obtain that state. I was under the impression that if I added that tag to the water breathing state, that it would simply auto-remove the state. However, it does not do that, it just makes it impossible to have it re-applied (so if you already were drowning, but have water breathing, you would still have it, but would not be able to get it again). The reason why this state wouldn't appear is because the drowning and water breathing share the same icon (I will change it in this next update to something else since I don't know why I thought that was a good idea when making this system). So what I am going to do is make it so the potion will also remove the drowning state since I am now aware that resist doesn't get rid of it (In the next update). In the next update, I would like it if you could test this again to see if I am correct. Thank you for your patience as I have now learned something new (Thankfully this was the only state I did this resist thing on so it is a very easy fix, shame finding it wasn't as easy)!