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I can come back and fix things. Like, the thing with the intro is absolutely fixable, but I do want to say that the stat-boost timer, state indication for enemies, and the game menu thing are, unfortunately, limitations of the RPG Maker 2003 program. Can't do nothing about those, unfortunately.

Balikari, in my experience, gets some pretty OP moves. Bottled Wind, especially, is super useful as it gives the target Haste, which allows them to attack more often. This is super useful when used in conjunction with Maya, who can buff attack.

I'm not sure what you're referring to with the gas mask. I'll have to do more testing.

Chest double-checking was something I thought I'd try. I haven't really gotten many opinions on it, but I can remove it if it's an issue.

Aroma appears later in the game as part of a puzzle fight where you have to face three characters, take them to a certain HP threshold WITHOUT knocking them out. There, she gets an image, so adding it to the shop is doable.

(+1)

Ok, so buffs are timed? Good to know, but also unfortunate info can't be made clearer. I'll make do.


Bottled wind, the move, or bottled wind, the item? in the case of the former it self targets (to my knowledge, maybe i need to double check), but in the case of the latter i may not have been using it as intended (been exclusively using the move not knowing any better), so that's likely on me.
is there a bag sort button, btw? would help organize between battle items and key items and other items.

I feel like it had something to do with one of the moves the enemy was using? but i couldn't tell you what. it wasn't like normal poison that ticked down your hp super fast. do you have any other status conditions in the game that inflict damage?

no particular comment on the chest double check (i don't think it's extreme enough to remove, but i wouldn't mind its absence)

Balikari is one of the fastest characters in the game, which is super useful in a game with a real-time system. Paired with a buffer, Balikari can not only deal some good damage, but can heal the team too.

There's a few DOT moves in the game, several of which aren't poison-based.