It's pretty fun. I have to ask, though. If I recall correctly, the page says there's four tables, but every screenshot and video I've seen only shows three. Is the fourth one secret?
Baalf
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I dunno. Even though I grew up with BoF3 as my first, BoF3 and 4 don't have as much charm to me. The roster of characters in the first two was so diverse and cool, and it honestly got less and less interesting as the sequels went on. BoF3 has a generic cat anthro, an ugly onion mutant, and an even uglier dragon guy that I... honestly always found overrated. The rest of the characters are just generic humans. BoF4 was worse. Just the robot and a generic dog anthro as far as non-humans go. Dragon's Quarter doesn't even have any real non-human playables. There's that one beast girl, but I hardly count her. -_-
I miss when games could have diverse rosters. Even though I didn't grow up with BoF1 or 2, nor was I ever able to get into them, I still have a place for them in my heart.
The main hero is a human with a tail, her allies are all humans, and the villains are furries, without a single actual furry being anything other than a villain that exists for the furry-hating tailed human to slaughter and kill. The main hero might as well say "Those furfags will yiff in hell" with every mission she completes. But what really infuriates me about this is the fact that you've neither done anything to aleviate this issue nor have you owned up to shoving your hatred of furries into your game. You've done nothing but deny your bigotry while having your friends defend you. This game is so insanely offensive and I refuse to support it.
I notice the font used for FIST is actually pretty similar to the shape of the letters for Forged In Shadow Torch. I keep thinking this tapletop game is related, but it's not.
Won't stop me from imagining the characters as animals, though, since they were in Forged In Shadow Torch, and animals are cool. :p
It's promising, though I do have a few issues. I know it's far from complete, but I notice the characters don't feel consistent. Abel seems to play traditionally with traditional inputs, but Braymen's specials seem to be assigned to buttons. Press button to grapple, down and button to projectile, and back and both buttons to do an insta-KO super with three bars. El Dorado seems to be a mix, with special button, but an uppercut special with a down forward input. Kinda weird.
RoK:SI wasn't your fault. I can imagine the publishers were putting a lot of pressure on you through deadlines and other means. Heck, even Rerez blamed your developers over you guys. I know you guys can make a great game when you get to work with passion and not greedy publishers, and I hope to see this charming looking game do well. :)
