Hey thanks for playing and giving a very detailed response! I agree that the game may feel a bit too easy, might need to add either more difficulty modes (stronger enemies and maybe more) or a crystal shard that player needs to destroy first. Though I will have to rewire the AI's to do that objective first, but shouldn't be too hard. Lots of food for thought on how to make the gameplay more challenging for sure though! Glad to hear that the ai's felt very natural, really wanted to convey that party element but single player, so I'm glad! Thanks for writing this again it really helps out in what I need to do from here.