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First thoughts: I really appreciate that this was made in Godot. It is always nice to see!

I played both the Knight and the Healer for about 15 minutes. Overall, I really enjoyed it. The game felt very chill, and I appreciated how the instructions were naturally integrated into the gameplay without becoming intrusive. That was a neat way to handle onboarding.

The AI party system also felt surprisingly natural. Even though I knew they were AI-controlled, the way the party moved and behaved alongside me felt cohesive, almost like I was playing with real people.

The voice acting was awesome, the music was good, and the game established a strong atmosphere right from the beginning. I am definitely looking forward to the free Steam release.

I would like an option for a little more difficulty. The cozy vibe is nice, but the game may currently be too forgiving. On the second level, I was able to run from the starting point directly to the end as the Knight. Players probably should not be able to bypass the entire map like that. Requiring them to clear the map, complete objectives, or defeat a certain percentage of the enemies could help.

All in all, this feels like a game made with a lot of thought and care. It is especially impressive considering it was created in only nine days.

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Hey thanks for playing and giving a very detailed response! I agree that the game may feel a bit too easy, might need to add either more difficulty modes (stronger enemies and maybe more) or a crystal shard that player needs to destroy first. Though I will have to rewire the AI's to do that objective first, but shouldn't be too hard. Lots of food for thought on how to make the gameplay more challenging for sure though! Glad to hear that the ai's felt very natural, really wanted to convey that party element but single player, so I'm glad! Thanks for writing this again it really helps out in what I need to do from here.