Thanks a lot for playing and for taking the time to write such detailed feedback! I really appreciate it.
My idea was to make the game challenging without punishing the player too much. That’s why you can’t die, and you can always finish a level even if you don’t beat the timer. The timer was meant as an optional challenge that becomes easier as you learn and get better at each level.
From your experience, it seems like that didn’t work out quite as well as I intended, so that’s definitely something for me to think about.
I also noticed the issue with the wall sliding, but unfortunately I ran out of time to fix it before the jam ended. And looking back, I probably should have introduced the double jump more clearly as well.
Could you tell me which two levels you got stuck on for around five minutes? I’d really like to take another look at them and understand where you had the most trouble.
Thanks again for the feedback and for giving the game a try!