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hey, I appreciate the feedback and the honest attempts at the game!
The way the game loop was built had a lot of inspiration on the Rogue videogame, so the arcadey feel comes from that.

I wouldn't put Resilience as a dump stat, as it is used for your Travel Test and it could increase your Health and even help lower the Test Target number, which makes a huge difference to avoid traps!

When I wanted an easier run I have experimented starting the game with a Relic Test from the beginning, I highly recommend that if the issue you're facing is the lack of available options at the first few levels.

(+1)

I'd have to crunch the numbers on it, but I felt it was safer to always sacrifice a relic to avoid having to make a travel test, rather than risk the X/6 followed by 1/3 chance of a test target number increase. The chance of X/6 followed by 1/6 chance of test target number decrease didn't seem high enough to reward investment, even with the Traveler talent.

Anyway, I'll probably give it some more tries later, though probably with "loaded dice" to pick my HP, missions, and one specific dungeon from now on, haha.