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The idea at the base is cool. But I didn't succeed to understand how to spot a cheater as there is no players animation. The game seemed to bug at day 2, no client arrived

Thanks! Yea I wanted to make finding out who is a cheater not too obvious so you really have to look for win rate indicators like sound and visual effects. For the slots it was easy because when you win its a big visual and audio clue but the tables and roulette was harder to implement. I ended up adding a vibrating effect to the cheaters at the tables (wink wink). Also I probably should have made it clearer that reputation is tied to spawn rate so if it gets really low less people come in. Maybe I can tweak that to have some sort of minimum rate so there is always at least a few people in there. Thanks for the feedback!