Thanks! Yea I wanted to make finding out who is a cheater not too obvious so you really have to look for win rate indicators like sound and visual effects. For the slots it was easy because when you win its a big visual and audio clue but the tables and roulette was harder to implement. I ended up adding a vibrating effect to the cheaters at the tables (wink wink). Also I probably should have made it clearer that reputation is tied to spawn rate so if it gets really low less people come in. Maybe I can tweak that to have some sort of minimum rate so there is always at least a few people in there. Thanks for the feedback!