you're updating so fast, just fourteen days ago was the last time before now and its so cool to see the order in which you've built all this and how unreasonably fast you patch and/or amend things. I was going to wait to pick the demo back up again until more content was added because I didn't wanna redo everything from the beginning because of me fumbling with the navigation without medkits, but if this is how often things are tuned up, I might just have to check weekly.
Viewing post in AfterShift 0.6.3.0 Patch Notes comments
Meanwhile here I was worrying it was way too long since last update. The game is fresh, but was released earlier than I wanted so these patches are necessary to address bugs, and QoL while I am at it.
Once I start working on a major update, new changes will compound into a large update that will be released in a few months instead. But it's hard to estimate how long it will actually take given I want to try to improve quality instead of being forced to rush. Most likely that will be followed by another burst of bugfixes and then it should settle into a rythm.
Also speaking of which, medkits overhaul, and a save system, are both planned. It could be a while though, maybe even included in the major update instead.
that sounds great, you more or less addressed all my concerns with the game so far with this response, with the exception that I don't know if everything being a softlock is on purpose, I was worried that I had misunderstood the selling point of "no game overs" as "there's no game over screen but you still loose, you just have to rummage around to have a loss confirmed". I'm really looking forwards to the future of this game if what's already here is just the bare bones, I didn't understand how early in development this actually is until now. cheers!
Soft locks are intended. Some are less constraining than others like pig drone or pooltoy. But would it be a true post-tf experience if it couldn't lead to a life-altering events? That's why transformations don't give you a game-over, and why you can still do as much as your form would allow after a softlock, even if it's just making sound. But also a line has to be drawn after reasonable amount of interactions, though like with the goo wolf, not always it will click with players and reworks will be needed. Toodles!