that sounds great, you more or less addressed all my concerns with the game so far with this response, with the exception that I don't know if everything being a softlock is on purpose, I was worried that I had misunderstood the selling point of "no game overs" as "there's no game over screen but you still loose, you just have to rummage around to have a loss confirmed". I'm really looking forwards to the future of this game if what's already here is just the bare bones, I didn't understand how early in development this actually is until now. cheers!
Viewing post in AfterShift 0.6.3.0 Patch Notes comments
Soft locks are intended. Some are less constraining than others like pig drone or pooltoy. But would it be a true post-tf experience if it couldn't lead to a life-altering events? That's why transformations don't give you a game-over, and why you can still do as much as your form would allow after a softlock, even if it's just making sound. But also a line has to be drawn after reasonable amount of interactions, though like with the goo wolf, not always it will click with players and reworks will be needed. Toodles!