Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You have to understand that our admins are very busy people and have to prioritize what topics they answer. In your case, the recommended way is to use collections. There are various ways to browse them and see what games there are in it. And by the way, to see what collections a game is already in? That's just one click from its project page, not four. Two if you have to first get there from your library. I'm not sure how you counted.

We know the system isn't perfect. There are much more urgent things to do. And being rude isn't going to make our dev team inclined to change priorities.

(1 edit)

I wasn't entirely clear in my original post. I meant it's four clicks to add a game to a collection.

If you can suggest a better UI, by all means, our dev team would love to hear about it. But keep in mind it needs to fit on a reasonably-sized screen, and ideally have a decent fallback on mobile, too.

(+6)

The way I can do it on Steam is very convenient and simple, so something like that would be nice:

I can see a full list of all my games without pagination and loading. A scrollbar makes it no problem if the screen is too small. The list is just the game titles, only text, so it takes very little space. I can then right click a game in that list on the left, and immediately choose what category to put it in. I can even select multiple games with shift-click or control-click and move them all at once. Additionally, Steam can show me which items have not yet been categorized, so it's easy to find out what I've missed. Maybe this can be implemented by expanding the current filtering functionality that's in the Itch PC client.

You can't do right clicks or control clicks on a touch screen, but you could use checkboxes and long presses to work around this. 

However, a mobile fallback would not be needed to be implemented urgently, games can still be added to collections right now, although it takes more effort for the user.