Guess I won't need any fancy kernals. Because this is running in the VCS maker and I'm not even using extra RAM to pull this off. Seriously VCS maker is such a fantastic piece of tech considering I managed to pull this off on a 4kb file size.
By rapidly flickering the sprites placement every frame and using the double wide script. I'm able to make 1 sprite look like 2 exist. And on a real CRT or a good emulator the flickering sprites look solid. Add that with some careful color placement and you can make some detailed walls using nothing more than 128 bytes of RAM and have some leftover data for other operations and updates. And I'll soon have a screenshot of the battle screen showcasing even more of my sprite flickering tricks.