Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nice presentation and challenging gameplay here! I won't lie I'm pretty bad at it though so I've only made it about halfway through the levels so far. The mechanics feel very tight though and it's nice to have moments where it all just clicks. The audio is also nice and the background track is super catchy.

This feedback might not be super helpful, as it kinda speaks to a totally different game-- but while playing through I kept noticing how fun it was to go fast, and how much more I'd be able to engage with the momentum mechanic with level design that was a little more forgiving. In the levels I played there were some devious design tricks that were cool, but the feel of building up momentum something that I kept chasing, and a lot of the levels are tight enough that you have to stop on a dime a lot. That said, designing levels around letting you keep your momentum would mean that the challenge would have to come from elsewhere, so that may just be a different game at that point. And I'm also only thinking this because the momentum mechanic just feel good, so that's a credit to the game.

Thanks! The momentum is my favorite part too and I absolutely want to explore it more. I agree most of the current levels don’t let you build up that much speed. I’d love for more levels to have slow, safe ways to approach them, and faster, riskier ways that require more precise inputs and conserving your momentum, without just making two wholly separate routes (like the orange level).