Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

zipper4242

9
Posts
3
Followers
1
Following
A member registered Mar 31, 2020 · View creator page →

Creator of

Recent community posts

With a story deeper than the Marianas Trench and twist ending tragic enough to make even the most coldhearted gamers cry-- this was a masterclass in storytelling.

Great job on this! Surprisingly well-made boss design that managed to hit the right level of difficulty. Had a lot of fun struggling and eventually winning only to find out there's a second phase that I should've saved my beans for. . . definitely a good time!

Great stuff, impressive amount of content for a game jam. Would be nice to use multiple controllers.

(1 edit)

I like the presentation and humor, but unfortunately I couldn't get past the first day. Green levels got too low and I wasn't sure how to notice when that was happening.

Love the idea, good stuff. Ran into a glitch where a bomb wouldn't detonate shortly after getting the second bomb.


The game had a surprising amount of content too, but unfortunately I'm not gamer enough to get past a certain point.

Nice of the princess to invite us over for a picnic, eh Luigi?

Hey, thanks for the feedback! I'm really glad you enjoyed the game-- the other devs and I had a lot of fun with it. And yeah, as of right now, we're planning to continue development! There's going to have to be some considerable restructuring though, mostly in terms of control scheme, so people can play it in a casual setting without passing around a keyboard. Something like jackbox-style phone control would be ideal, but that's still up in the air.


Balance is a big thing too-- for the game jam version, we originally intended to give the winner of phase 1 (where you can freely type answers) control of some element of the plinko board (like a pinball flipper or something) and a bigger bucket, so that there would be more of an incentive to be as creative as possible. Time constraints and all, we didn't end up having time for that, but we definitely have plans to make the game a bit more balanced in that regard. We've also considered giving  the player a list of "free" words that they could use in any sentence, but that's something that we'd have to do some more testing on for sure.


Thanks again for the feedback, it means a lot!

Would be great for speedrunning!

I liked how often the mechanics evolved! Good stuff!