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Nice game! I think the core gameplay loop works really well: It's a cool cycle of switching between killing the enemies and shielding the scientists.
I like the interactions of different mechanics: The overheating and friendly-fire forces the player to aim their bullets well. The upgrades affect both the protecting and the killing phase. It was a good idea to make the player invincible, it eliminates the extra cognitive/visual "noise" of a health bar and leads to interesting shielding gameplay.
I think you could add more juice to the gameplay (check out jw's talk if you don't know it yet, it's great https://www.youtube.com/watch?v=AJdEqssNZ-U). One thing in particuar, I think, would be to make the hitboxes of the scientists smaller, and maybe the players hitbox bigger, to facilitate shielding. In general the game would profit from a bit more action-y gameplay.
But other than that the core game-concept is really well executed, and quite elegant!

What a comment ! Thanks for the feedback, I'll give those tips a try once the jam is over !