i tried ur game in both web and windows and i can see the difference. i dont see how this is an issue tbh (unless items give significantly different fuel which i dont know if they do because i have to deal with 3 corrupted passengers at the same time and the warden usually gets me by then). also the warden doesnt look chopped imo
Viewing post in My game's main enemy is chopped help ðŸ˜
I think the chairs give somewhere around 25%, while the crates give ca. 40% and bags 15% fuel. The explosives(and passengers and players) give 100%, which will serve as a sort of sacrificial emergency fuel supply in co-op when I get around to adding that. Unfortunate that I didn't have the time to add couch co-op this game jam- would've significantly improved the experience. Had so much planned.
This was my second time using godot for a proper project and I had forgotten most of what I learnt the first time around. I've sort of been on hiatus from coding for over a year or three thanks to illness.
(Also in case you were wondering if this message was written by AI, it's not, I just use dashes in a 'mostly' grammatically correct way, and if it was an AI, it would've used an em dash(elongated dash). I don't know how an em dash is made using a keyboard, so I use a regular dash instead. It's not an accusation I've ever gotten, but I just remembered how people tend to associate dashes with AI nowadays.)