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(2 edits) (+1)

The web version has this bug where it'll only use like one random seed for generating all the items most of the time, and I'm at a loss because it wasn't like this earlier today, it doesn't get fixed when reverting to older versions, and it still works fine in exe and linux 86x64 format

I suspect it's high web traffic influencing the speed of the game and consequently how each random seed is generated, but even then it's lethal for a game jam game if it grows stale under web traffic.

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i tried ur game in both web and windows and i can see the difference. i dont see how this is an issue tbh (unless items give significantly different fuel which i dont know if they do because i have to deal with 3 corrupted passengers at the same time and the warden usually gets me by then). also the warden doesnt look chopped imo

(4 edits) (+1)

I think the chairs give somewhere around 25%, while the crates give ca. 40% and bags 15% fuel. The explosives(and passengers and players) give 100%, which will serve as a sort of sacrificial emergency fuel supply in co-op when I get around to adding that. Unfortunate that I didn't have the time to add couch co-op this game jam- would've significantly improved the experience. Had so much planned.

This was my second time using godot for a proper project and I had forgotten most of what I learnt the first time around. I've sort of been on hiatus from coding for over a year or three thanks to illness.

(Also in case you were wondering if this message was written by AI, it's not, I just use dashes in a 'mostly' grammatically correct way, and if it was an AI, it would've used an em dash(elongated dash). I don't know how an em dash is made using a keyboard, so I use a regular dash instead. It's not an accusation I've ever gotten, but I just remembered how people tend to associate dashes with AI nowadays.)

oof, yea i do understand after taking a long break from something u struggle to do it when u come back to it.

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Atleast being a coding veteran helps mitigate a lot of the struggle
Been coding since I was like 11, which well, was a really long time ago.

i started coding random stuff like about 5 years ago and 6 months ago i tried to make my first game (for a game jam) on unity and it was somewhat successful lol

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Nice! 5 and a 1/2 years are a solid foundation!

Your experience definitely shines through in your submission. I'll for sure play it more and rate it when I have the time and energy(just got out of being bedbound this month or so, so I'm taking things one step at a time)