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The idea is fun, but there's so much room and such little time. Animations aren't always clear so finding the traitor is near impossible if you cant watch every person in the map.

You're right - it's way to hard currently.

The Traitor has a few unique animations and also a slightly different walking animation. If you figure out the animations, it become easier to spot him! 

I've planed to implement more mechanics to spot the Traitor:
Sound - he making a 3D sound every few seconds.
Interactable - NPC do an Animation when you interact with them.

Thank you for the feedback :)