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Understood, but yours is assembly language. Meaning you need to be an assembly language expert. What we want..all the functions to make a game without coding in assembly language. Like 100% gamemaker studio. if anything, using game maker studio scripting instead....those prebuild preserved words in game maker studio but for c64. Not everyone is an assembly fanatic. 


But if the answer is NO...then all I have to say is your project is amazing, I am sure there will be hundreds who will enjoy to use it. But ME personally and millions like me, will have to say, "I am out." :D Only because we are NOT assembly savey...I run away from assembly like a frightened rabbit.

You tried it at all yet? I still think you dont need to know assembly to use C64 Dev Machine, just have a programming logical mindset. Needxa bitmap, drop a bitmap macro, need to move a sprite, drop a move macro, Need a sound effect, drop a siund effect macro, none of tgose require you to know assembly, but all options are there.

Give Lite a try, it might be all you need if you are avoiding code.

Cheers!

Are all these macros prebuilt already? What about if logic declares variables; are all these built into the macro? Another question: if a person wants to add a custom macro but has zero knowledge of assembly...is there a source for someone to build the macro for that person, or download new macros and import it to their project?


You are getting me excited now. If I don't need to do a single assembly code whatsoever and I can download new macros and can build a full-fledged JRPG game with the prebuilt macro I have...including a custom dialog box, blah blah...you SOLD me, and I will buy it immediately.


I suppose, worst-case scenario, I will use Claude AI to do custom macros for me in assembly, yeah??

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Imagine a custom macro as a code block with the vars at the top, tapping into HW registers etc. I already have the export button, what I have yet to introduce is the import button... so yeah...
everything is just self contained there. That should be a good middle ground without me going crazy with more scope creep.

I'm on it.

OK! Then I will try to make my first game then.  I will buy it, as soon as I get my first paid cheque. If I can make my first tic tac toc with macro, and even implement my first logical AI...with just plain macro without the need to type a single thing.....


then....


then...


AHAHAHAHAHAHA HAHAHAHA WE HAVE THE ULTIMATE TOOL I EVER NEED TO MAKE ALL MY C64 GAMES A REALITY! HAHAHAHA. Please, export more Macro for us, like saving/loading saved games, etc....etc....we need MILLIONS of Macros...organized beautiful where not one single line of assembly need to be entered that would eb amazing!



In future....do you plan to support Apple // and Apple //gs???!! This is like dream come true.


What about Mega65!!?? Would you support macro for Mega65 assembly and/or BASIC65 for mega65 as well??!


I will buy  them all...the tool for apple // 8 bit I will buy it. A tool separate for Apple //gs I will buy it. A tool for mega65 I will buy it.


I will buy your series. Will the sprite editor in this tool be as good or mimic the amazing sprite editor of game maker studio? What about objects? Can we have objects like game maker studio with how you can add the events and/or delete them??

Talk about SCOPE CREEP!!!! 

Rein it in a bit mate.

Sure!

New video to help promote the no-code side of it. Still needs some learning like any other tool out there: