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(1 edit)

Imagine a custom macro as a code block with the vars at the top, tapping into HW registers etc. I already have the export button, what I have yet to introduce is the import button... so yeah...
everything is just self contained there. That should be a good middle ground without me going crazy with more scope creep.

I'm on it.

OK! Then I will try to make my first game then.  I will buy it, as soon as I get my first paid cheque. If I can make my first tic tac toc with macro, and even implement my first logical AI...with just plain macro without the need to type a single thing.....


then....


then...


AHAHAHAHAHAHA HAHAHAHA WE HAVE THE ULTIMATE TOOL I EVER NEED TO MAKE ALL MY C64 GAMES A REALITY! HAHAHAHA. Please, export more Macro for us, like saving/loading saved games, etc....etc....we need MILLIONS of Macros...organized beautiful where not one single line of assembly need to be entered that would eb amazing!



In future....do you plan to support Apple // and Apple //gs???!! This is like dream come true.


What about Mega65!!?? Would you support macro for Mega65 assembly and/or BASIC65 for mega65 as well??!


I will buy  them all...the tool for apple // 8 bit I will buy it. A tool separate for Apple //gs I will buy it. A tool for mega65 I will buy it.


I will buy your series. Will the sprite editor in this tool be as good or mimic the amazing sprite editor of game maker studio? What about objects? Can we have objects like game maker studio with how you can add the events and/or delete them??

Talk about SCOPE CREEP!!!! 

Rein it in a bit mate.

Sure!