Thanks Arlasoft for the suggestions, they will be useful as this grows. I have comment nodes that will be good to give that kind of teaching side and I will make up a series of files for that at some stage too, as well as make a game with it. In most cases it is as close to coding in assembly as you could get but node based. The macros themselves could contain those things like Hud (with font asset, number of characters for score, Position etc) then the address it would fetch the data from and so on... It's forever evolving and I am in free-fall just trusting the process hoping things will click into place.
Once the core work is done, right now getting assets and character sets imported and then a collision macro set-up, more things will come to the forefront of what works for me and for the new-comers will start to take premise. Looking forwards to seeing what people can make in any case, even at this early stage.
Each macro has (or will have) a CODE and HELPER button, the code shows the full breakdown of the instructions used, MACRO_SID is pretty big, the helper explains a little about its purpose only. I will have extensive documentation about each opCode but much of that is just extrapolations from what one can find online, so I hope this fills a void for anyone wanting to take a leap from basic to assembly.
polytricity
Creator of
Recent community posts
- Just a heads-up that CityCat development progress has been put back on track in the last few days. I have been hard at work on a few more bitmaps for these streets as well as planned out even more sections...
The current version is actually the latter level. I chose to start here first but now I need to fill in the start of the game and all the other sections. Sure, in a way this sort of spoils the end a bit, but that will have more done with it, and I get to keep the core and the beginning parts secret for quite some time.
Here are some of the locations I am considering - The Coast
- Hitch a Ride
- Gas Station
- Tunnels
- Abandoned Subway
- Subway Train
- Suburbs
- Marketplace
- City
- Park
- - undisclosed extra stuff I will keep secret -
Let me know if you prefer more builds to play, or visual updates of new bitmaps, music only, or keep the updates simply as text like the above (to save all the good stuff to launch).
Thanks! and Happy New Year all! Hope 2026 is good to ya!
I saw a C64 sprite editor that can do that. https://csdb.dk/release/?id=143682
Amazing but some people (trollers) see this as "doing it for the money " https://www.lemon64.com/forum/viewtopic.php?p=1071834#p1071834 I think what you are doing is highly commendable, just like me! Go us!
Thanks, I adore cats, they have all the poise of a Ninja spirit and respect. Investment perhaps is an over qualification for this kind of thing, we are just driven by our passion and hobby but it is a very welcome gesture in the most humble way, so your support and fandom is enough to keep us driven. Thank you, it is fully appreciated.
Hi thewretched!
Thanks for the support and encouragement, indeed Citycat will and should become a physical release, it will be a little after the PC prototype version, the C64 version has started as you can see from the .crt file and even though I cannot say exactly when this will happen, I do want it to happen. Your project sounds fun, did you ever see the handheld prototypes produced by Cem Tezcan? https://cemtezcan.com/projects/dOqA8K
The file called "citycat.crt " is the C64 ready one, however it still needs to catch up with the Windows prototype version which is quicker for me to develop before asking the Megastyle team to continue with the C64 port. The C64 version is working but an older version. There will be a C64 version once the Windows prototype is fully complete, then we will consider making a physical version later. In any case you can only play the .crt file via an emulator like Vice for now. You will have it for commie, just wait until it's fully developed =)
Here is City Cat : Prowl A Commodore 64 game which is coming to your screens!
You play the role of a cat with amnesia, lost and finding himself on a boat drifting off towards the coast the big city...Lost and confused you start to discover yourself and your purpose. City Cat : Prowl is all about self-discovery and the opening chapter of this series. Designed for Commodore 64 we will bring this to you initially as a PC demo prototyped in Gamemaker as well as working on the actual C64 version.
A MEGASTYLE production.
ITCH LINK: polytricity.itch.io/citycat-prowl

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