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A member registered Sep 14, 2024 · View creator page →

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Thank you for the share <3 <3 <3

Thanks been learning to balance rest now that the hard work is done. Screen scrolling is the next big thing to get right yeah and keeping track of sprites not in view will come with that. Multiplexing can wait until everything is in harmony.

Great, no problem. Thank you =)

Looks very nice!

I am going to make new example files up for the demo version as well as the newer version soon. I will update later today.

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I think I know what it was, I set the minimum price up from $5.00 to $7.50 for the latest ones which I realised now would have locked access to buyers who paid $5.00 so I have put that back to $5.00 which makes sense. So in effect if you bought into it early, you get access to newer versions, I just need to keep that set to $5.00 for the duration of the project :/ My bad. Let me know if you have access now as I had to mess about with price setup and what is a demo and stuff.

I think this is an issue with raising prices at my end, apologies for that, I will keep the updates at $5.00 minimum moving forwards so you have full access to this project. 


Cheers, Robert.

Thanks Arlasoft for the suggestions, they will be useful as this grows. I have comment nodes that will be good to give that kind of teaching side and I will make up a series of files for that at some stage too, as well as make a game with it. In most cases it is as close to coding in assembly as you could get but node based. The macros themselves could contain those things like Hud (with font asset, number of characters for score, Position etc) then the address it would fetch the data from and so on... It's forever evolving and I am in free-fall just trusting the process hoping things will click into place. 

Once the core work is done, right now getting assets and character sets imported and then a collision macro set-up, more things will come to the forefront of what works for me and for the new-comers will start to take premise. Looking forwards to seeing what people can make in any case, even at this early stage.

Each macro has (or will have) a CODE and HELPER button, the code shows the full breakdown of the instructions used, MACRO_SID is pretty big, the helper explains a little about its purpose only. I will have extensive documentation about each opCode but much of that is just extrapolations from what one can find online, so I hope this fills a void for anyone wanting to take a leap from basic to assembly.

Great advances have been made! Update next week!!

Mostly mouse, but sometimes Wacom tablet as its a little easier on the hand.

  • Just a heads-up that CityCat development progress has been put back on track in the last few days. I have been hard at work on a few more bitmaps for these streets as well as planned out even more sections...

    The current version is actually the latter level. I chose to start here first but now I need to fill in the start of the game and all the other sections. Sure, in a way this sort of spoils the end a bit, but that will have more done with it, and I get to keep the core and the beginning parts secret for quite some time.

    Here are some of the locations I am considering
  • The Coast
  • Hitch a Ride
  • Gas Station
  • Tunnels
  • Abandoned Subway
  • Subway Train
  • Suburbs
  • Marketplace
  • City
  • Park
  • - undisclosed extra stuff I will keep secret -

    Let me know if you prefer more builds to play, or visual updates of new bitmaps, music only, or keep the updates simply as text like the above (to save all the good stuff to launch).

    Thanks! and Happy New Year all! Hope 2026 is good to ya!

I saw a C64 sprite editor that can do that. https://csdb.dk/release/?id=143682

I see but compositing is the solution in any case. The lol was becuase I over thought it.

You are most welcome to do so. Thank you <3

Some new progress, but nothing major, family events made some delays to progress. 

Amazing but some people (trollers) see this as "doing it for the money " https://www.lemon64.com/forum/viewtopic.php?p=1071834#p1071834 I think what you are doing is highly commendable, just like me! Go us!

Thanks, I adore cats, they have all the poise of a Ninja spirit and respect. Investment perhaps is an over qualification for this kind of thing, we are just driven by our passion and hobby but it is a very welcome gesture in the most humble way, so your support and fandom is enough to keep us driven. Thank you, it is fully appreciated.

Nice idea, I will see what I can do with that idea...hmm

Thank you, and thanks for play testing and showing. Nice to see you play and guessing what needs to be done, a bit like those adventure games I used to play I could never figure out, but you really flew over those jumps in the end was that in frustration or just some mad skills ! hehe!

Hi thewretched!
Thanks for the support and encouragement, indeed Citycat will and should become a physical release, it will be a little after the PC prototype version, the C64 version has started as you can see from the .crt file and even though I cannot say exactly when this will happen, I do want it to happen. Your project sounds fun, did you ever see the handheld prototypes produced by Cem Tezcan? https://cemtezcan.com/projects/dOqA8K

Thank you =D

Thank you <3

Thanks =)

<3 to you too =D

Ah yes, I forget it wont upscale themselves, they are the native 320x200 pixel sizes so I'd need to make maybe 4x versions of them as the thumbnails, I'll do that later today.

Thanks for the compliments!

completed

The file called "citycat.crt " is the C64 ready one, however it still needs to catch up with the Windows prototype version which is quicker for me to develop before asking the Megastyle team to continue with the C64 port. The C64 version is working but an older version. There will be a C64 version once the Windows prototype is fully complete, then we will consider making a physical version later. In any case you can only play the .crt file via an emulator like Vice for now. You will have it for commie, just wait until it's fully developed =)

Thanks Marco!

Thank you for the coverage on your channel, very much appreciated!!

Always welcome to see if you have something that could fit.. has to be C64 ready music though.

thank you so much, we will work hard.

I have Nixy on Cassette, Cart and Disk. I like the quality there.

Yes, we will need to weigh up our options at that time and you are one of those in mind. Many thanks for sharing the love!


Last night I created one of the scenes we will use in the beginning. have a watch and hear me talk about some techniques I use, a few minor spoilers about the game and maybe more!

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Thanks for the support and compliments! I've never been more driven!

Lets see what the original I.P holders decide to do over the next 2 years, meanwhile, cats rule the streets here!

Not so simple when you have existing I.P owners with their own plans... what this does is gives you something new and different that we control. I do love the Ninja genre though!

Thank you, each image is a joy to make and I will make a video of my process soon!

Thank you for sharing it and bringing the awareness, we are working hard to make it happen!

Thank you so much!

Thank you!