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Definitely a fun game to jump around in, but the walls causing damage and the busy background discourage the wilder movements. I'd also suggest reducing the per-shot recoil and increasing the fire rate to make combat more viable. The subtle guiding to the goal with lighting effects is really impressive, and I enjoyed the circular procedural level design. Well done!

Thanks for the feedback! I'm happy to hear the lighting effects are working well as a guide, the obstacles are placed in a circle for the same reason :)

I agree that walls can be overly punishing, maybe only some of them should deal damage.