oh and towards the end it seems that workers harvesters and such jsut stopped hviing a f.. about certain work places?
like in the final room with the elevator as well as select other places there were still gold, silver etc patches left, easily in the open field and amrked with right click.
but no matter how I marked and unmarked it, the workers were standing aroudn idle sattered in the different places where they previously had mined their last thing.
same for harvesters, had an egg in more of a corner of a room. but accessible, nothing in the way.marked forever, noone caed.only WAY later when I was literally busy elsewhere I hear battle music caiuse some harvester finally decided to give a sh.. abou t that forever marked egg after all and had mined it.
so yeah, you gotta implement the whip so those miners harvesters and such do kepe their work motivations and dont just sometimes decide to ignore clearly marked targets forever.
compared to lamps in the previous build, is the lure potion unlimited in range?
Cause before you could only place lamps next to urrent light area edge, so wise versa the light area msut be clsoe enough to the clown in the first place that the lamo then can unveil it.
Is this true for the potion too?or can it, asuming no physical barriesr present jsut be thrown on the clown anywhere in the dark on the map and it will make him aggro and come out of the dark, even if the reveiled potion location is not connected to the "discovered" area so far?
Think I gotta play the game again, didnt really use any potions there. must test them