huh the levels sure have gotten WAY bigger with way more enemies! :O
Just wondering how the lure clowns out of the dark potion works, like how do I even know where clowns are in the dark?orare the shadow clown grimaces no longe rjsut decoration but the actual positions of the clowns there?
Also,before the one hyper shy clown would be lured out by placing lamps at the current light areas edge where via sound you knew that he was there.now light area vs lamps aint exactly a thing anymore, so how do we catch that clown that always runs away when lamps are lit?
good game, definitely a lot better and bigger as before.
one thing: I woudl show the upgrade button asap at the start.
cause tried to play, saw zero upgrade button vbuildings button and such. could only mine.thougth it was a glitch or somehting. played the tutorial, buttons were there from the start.retry at the game:again no buttons visible, could only mine witohut no visible waay to even spent ores.
only after collecting a certain amount or soemthing do the upgrade button and buildung button show up even though the miner building even costs nothing, so upgrade panel with itshould be directly availlable, shouldnt it?
oh and towards the end it seems that workers harvesters and such jsut stopped hviing a f.. about certain work places?
like in the final room with the elevator as well as select other places there were still gold, silver etc patches left, easily in the open field and amrked with right click.
but no matter how I marked and unmarked it, the workers were standing aroudn idle sattered in the different places where they previously had mined their last thing.
same for harvesters, had an egg in more of a corner of a room. but accessible, nothing in the way.marked forever, noone caed.only WAY later when I was literally busy elsewhere I hear battle music caiuse some harvester finally decided to give a sh.. abou t that forever marked egg after all and had mined it.
so yeah, you gotta implement the whip so those miners harvesters and such do kepe their work motivations and dont just sometimes decide to ignore clearly marked targets forever.
compared to lamps in the previous build, is the lure potion unlimited in range?
Cause before you could only place lamps next to urrent light area edge, so wise versa the light area msut be clsoe enough to the clown in the first place that the lamo then can unveil it.
Is this true for the potion too?or can it, asuming no physical barriesr present jsut be thrown on the clown anywhere in the dark on the map and it will make him aggro and come out of the dark, even if the reveiled potion location is not connected to the "discovered" area so far?
Think I gotta play the game again, didnt really use any potions there. must test them