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That makes sense. When you do that, is the annoying part mostly checking the same UI/screens manually at each resolution, or is switching resolutions itself already quick enough?

The resolution switch happens on the next frame. It's just a matter of looking at all elements and make sure they work OK at all the resolutions.

Yeah, checking is the annoying part, not the switch itself. Do you usually go through it manually every time the UI changes, or mostly before bigger releases?