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I actually really like how much I'm seeing story game elements appear in these games and grow more excited by that part!
Act 1 is really interesting here and I think will be my favourite part!

I think the town scene will be a substantial portion of play - some additional "whats in the town" could be really useful and likely something I would prep before running. In a similar vein, who's Morne (apart from some absolutely wicked artwork) and whats the draw to interact in particular.

Layout wise, speaking as an uneducated novice, I think the top of the encounter table could be improved by linking the brown to the brown of the mountain on the third panel. This would also allow the text above the table to be padded a bit more from the edge of the box as it currently is.

That being said, the first is something I would do as a Guide anyway, and the second is trying to find ways that I think could help! 
Lovely work!

Thank you for the feedback! Story game elements are my jam, so I'm excited about Fatherfog!

If there was more room on a trifold, there'd definitely be more about the town and some more guidance about Morne, but I had to make cuts for space :(

I will do my best to incorporate some extra space for that text in the layout. Thanks!