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Congrats! I'll soon make a balancing patch, hopefully pushing other viable options

Poison is fine in general. The balance issues are primarily with the 2-3 items that trigger the poison sword continuously. And even then, it’s not a guarantee of victory.

I mean the poison sword is great and all. But just spamming rush+poison items and the portal thingy that give +poison on poison still races everything that isn't a pain doll high roll, more or less. Hard to tell since the pool is so filled with bad builds rn. You never really get a run where you face a "normal" ranked pool of builds.

But I've never failed to get 10 wins with poison, even without the sword. The mask on a row with Shout + another random poison item and the portal somewhere on board is usually enough to out dps. Once my core is assembled I just spam as many %health options as possible to give more time for the poison to act, since my damage scales with the portal, not actual item upgrades, mainly.

Trigger items not being able to be triggered by other trigger items is something that needs to happen though, unless the goal is for only infinite builds to be viable.

(+1)

I am almost done testing the next update. Only active items will trigger item that reacts to use and I made other items easier to get. Hopefully this will result in more diverse builds. On top of that I made scrolls, stones and potions not upgrade when you buy them. This makes item that get buffed when an item is sold easier to play and builds with improvements with scrolls really fun.

Actually ended up with back 2 back 10-0s.


Poison gonna poison. The only enemy to get me below 50% health was an early 150 damage reaper (When I had 630 hp). But I had 20 regen already at that point, so it healed back most of it.