Oops — that was an HTML-build-only crash, the other versions were fine. Fixed now, and thanks a lot for catching it.
I know a lot of these games have been coming out lately — Great March is meant to be my take on the genre. But your idea of dropping the timer is a really interesting one, and it genuinely could set the game apart. I’m going to experiment with it.
HP and defense upgrades — this already exists, but you need to reset the cycle at least once to reach it. The first reset gives permanent resource bonuses and unlocks new buildings. Right now each further reset just raises those permanent bonuses, but this “endgame” layer is something I’ll keep building out.
Units leveling up during the march — good idea.
Lane-switching units — glad you like the new Vampire mechanic! Noting down the idea of tanks that switch lanes when an enemy passes beside them instead of heading straight at them.
I love your feedback, massive thanks <3
Best!