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(1 edit)

Oops — that was an HTML-build-only crash, the other versions were fine. Fixed now, and thanks a lot for catching it.

I know a lot of these games have been coming out lately — Great March is meant to be my take on the genre. But your idea of dropping the timer is a really interesting one, and it genuinely could set the game apart. I’m going to experiment with it.

HP and defense upgrades — this already exists, but you need to reset the cycle at least once to reach it. The first reset gives permanent resource bonuses and unlocks new buildings. Right now each further reset just raises those permanent bonuses, but this “endgame” layer is something I’ll keep building out.

Units leveling up during the march — good idea.

Lane-switching units — glad you like the new Vampire mechanic! Noting down the idea of tanks that switch lanes when an enemy passes beside them instead of heading straight at them.

I love your feedback, massive thanks <3

Best!

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Hey, glad i can help.

Just some last things i want to give feedback:

In the Expedition Summary, can you add a "Run again" Button? That would alleviate the pain a bit for the short runs at start.

And i was wondering: Is it intended not to be fully zoomed out? It feels more relaxing on the eyes, especially if your troops get much faster. Also the Pattern and color of the grass stings in the eyes, especially if it gets fast, maybe some patterns or lines horizontally along the march direction will be better, dont know, so that its in flow with the screen movement.  Oh and just some finetuning, but it seems the grass is split in the middle, maybe the scene is not properly merged, but this is nitpicking now.

I will look forward for new releases!

Best Regards!