Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Muyotomi

4
Posts
1
Followers
1
Following
A member registered 16 days ago

Recent community posts

Hey, so i tested the new version and will give some feedback:

Good:
Run Again Button - My Life Saver, this helps a lot with game flow.

Wall Animation - Finally you can see that this thing gets hurt, it was like a endboss previous versions :D

Vampire Barrage - Thats a really spooky part, i was like oh oh, i will die! As previous mentioned i like the animation and its a step in the right direction since everything else is more stationary and this wakes the player up.

Endgame - Now it is more challenging and i started scratching my head how to get further

Angel vs Darkness - Animation looks good!

Cycle - Good start for that system, also new unshockables are nice

---

Improvements:

Cycle - Cycle Bonus can be a bit more generous i fell. its kinda hard to get there now. reading single digits hurt my feelings :D

Scrolling in Town - Dont know why but i spin the wheel like crazy and still see Peasant House

Vertical Line in the Run - the horizontal line is gone, but know its brother appeared. its hard to see in native window, but in webversion it appears and if you maximize the .exe you can also see it.

Per March Ressources - Here you need to know, that this can be exploited if the user flees and starts runs in quick succession. Maybe Distance Traveled Multiplier instead. Gladly you have no Gold Mine, so this doesn't transfer into mid to late game.

Ressource Overflow - If the Ressources reach 6 Digits, it runs into the other icons, here you maybe need a conversion to 100k

---

Also i downloaded the client, since i want a save for future updates, hope you have save migration! For HTML5 Version, maybe a export button with save code is useful, so the players which use html can write it down and import later.

Best Regards!

(1 edit)

Hey, glad i can help.

Just some last things i want to give feedback:

In the Expedition Summary, can you add a "Run again" Button? That would alleviate the pain a bit for the short runs at start.

And i was wondering: Is it intended not to be fully zoomed out? It feels more relaxing on the eyes, especially if your troops get much faster. Also the Pattern and color of the grass stings in the eyes, especially if it gets fast, maybe some patterns or lines horizontally along the march direction will be better, dont know, so that its in flow with the screen movement.  Oh and just some finetuning, but it seems the grass is split in the middle, maybe the scene is not properly merged, but this is nitpicking now.

I will look forward for new releases!

Best Regards!

Hey, tried to check it out, but now if you start a run it crashes into console.

I will check out your other game references, since i dont know them. I like the concept of your game and the army feeling to conquer something. 

Its just my feeling, but these time based games are popping out like crazy and your game feels like it can do something unique,. I understand that you want a limiting ressource for the runs. 

Just some ideas:
HP and Defense Upgrade for survival and limiting factor - Just had this idea after you start entering lich teritory and there are arrows come flying and it was like "oh man would be brutal if they oneshot my units". Like you could make a whole barrage of arrows to gatekeep until the units are strong enough to survive the shots.

Levels for individual units, based on kills or like a verteran status - since some units storm ahead like a hero it would be funny to see them level up or something as attention retainer.

Lane Switching units - i really liked the vampires coming after your units. Would be funny to see some Tanky shield guys sidewalk your units and be like "your shall not pass"

Best Regards!
 

The Game Idea is nice, but i hate the time component. At the start it feels too short and anoying and later you have so much time and no objectiv after the wall, except farming gold. Would be great if you could retreat in the run, to save time, if you just want to farm gold or something. Just an idea, but maybe instead of timer from the light tower, you expand the area your army can march. This keeps the light upgrade interesting and not like a anoying necessity