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Hey, so i tested the new version and will give some feedback:

Good:
Run Again Button - My Life Saver, this helps a lot with game flow.

Wall Animation - Finally you can see that this thing gets hurt, it was like a endboss previous versions :D

Vampire Barrage - Thats a really spooky part, i was like oh oh, i will die! As previous mentioned i like the animation and its a step in the right direction since everything else is more stationary and this wakes the player up.

Endgame - Now it is more challenging and i started scratching my head how to get further

Angel vs Darkness - Animation looks good!

Cycle - Good start for that system, also new unshockables are nice

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Improvements:

Cycle - Cycle Bonus can be a bit more generous i fell. its kinda hard to get there now. reading single digits hurt my feelings :D

Scrolling in Town - Dont know why but i spin the wheel like crazy and still see Peasant House

Vertical Line in the Run - the horizontal line is gone, but know its brother appeared. its hard to see in native window, but in webversion it appears and if you maximize the .exe you can also see it.

Per March Ressources - Here you need to know, that this can be exploited if the user flees and starts runs in quick succession. Maybe Distance Traveled Multiplier instead. Gladly you have no Gold Mine, so this doesn't transfer into mid to late game.

Ressource Overflow - If the Ressources reach 6 Digits, it runs into the other icons, here you maybe need a conversion to 100k

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Also i downloaded the client, since i want a save for future updates, hope you have save migration! For HTML5 Version, maybe a export button with save code is useful, so the players which use html can write it down and import later.

Best Regards!