We tried again, We were three this time. A cool Warhammer Scenario called the madmen of Gotheim. A scenario with a timer, where you cannot rest. I used the rules better, and we had fun, but we finished with nearly no score left... So the last scene was really full of suspense and tension. Thanks a lot.
They used it for test a lot, i used it once to establish facts and to have a grappling hook in the carriage (it was a minor fact). Nobody tried the "prophecy" stuff... (which is an interesting mechanic anyway)
I used a house rule of "if you spend some effort on a perception test about something, i tell you what there is to know about the thing you ask, no roll needed..."