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(+1)

They used it for test a lot, i used it once to establish facts and to have a grappling hook in the carriage (it was a minor fact). Nobody tried the "prophecy" stuff... (which is an interesting mechanic anyway)

I used a house  rule of "if you spend some effort on a perception test about something, i tell you what there is to know about the thing you ask, no roll needed..."

Cool. Maybe it's worth reminding players at the start and around the middle of the session that they can establish facts, especially if they're not used to that kind of mechanic.  

Good call on Perception. ^^