Interesting approach! Not many ragebait games in the jam as far as I've seen!
I like how it requires mastery over the mechanic, it makes it quite challenging. However, the way you have it right now, hints that you want it to be a timing-based mechanic. But it's so slow, that you don't need any timing to select the exact speed and angle you want. What is limiting is not the timing skill, but rather how well you set the jump up. And it's pretty hard to learn that mechanic with this slow of a setting. It takes a long time to set up your jumps and to me personally feels like watching an ad. Maybe it's because of the web build, I'm not sure but I'd love to replay this game with a better frame rate and faster jumping (not the jump force, just the time it takes to charge the jumps)
Thank you for submitting, I think this has great potential!
Viewing post in Cave Escape jam comments
Thanks for the review!.. Yes, it may have a bit of slowdown with the shadow system it uses. I do have the 'q' hotkey (or the upper left button on cellphone) to switch between quality settings, I believe this version should have one that turns shadows off completely. I was considering checking the FPS internally to lower the automatically if needed, but I thought that was a little much.
As you gain height (or are on shaky platforms) your anxiety increases, which makes the mood meter go faster - but it's all very much variables I can tweak as well, if that is the problem - but yeah, right now that is a limitation on how fast it moves as well - that it needs to be able to get faster and still be playable.