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(+1)

I'm thinking one of the most interesting things about this game is its dynamic checkpoint system. It turned randomly getting the mega jump potion and bonking my head on a spike from something that could've been annoying (after a while) to something pretty funny! Movement feels nice and responsive as well. Real nice work!

(+1)

Thanks for the comment and insight!

Yeah we also want to flesh out the dynamic checkpoint a bit more and give every death a small time out ;P
I'm also happy to hear that you found it more funny than annoying, which is the goal of the game to have funny effects that keep happening and mix in with each other!

We do wish we could have had a bit more time working on the effects since we had a lot more planned, but ey what can you do with strict time limits :D
(For now have a little sneak peek at some of the new stuff)