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Definitely feels like the solo got compressed for space here, and I would have loved to get more because I just love solos and their unique designs so much, BUT the inclusion of the dancers with the Barnburner trait is a really cool way of spicing up a solo fight and giving the Director and heroes both more things to consider. It's so impressively difficult to fail montages most of the time that I worry the montage would go on way too long, but I think there is a cool element to the players slowly figuring out that they are effectively caught in a miniature time loop and perhaps willingly downgrading their power roll tiers to escape — a fascinating diegetic mechanical development. And I do really like the solo as-is, even if it's short, especially the flavor of the villain actions and how you instantiated them mechanically. Awesome job!

Thank you! This means a lot. I did compress the solo for space, haha. After the Jam, I'll give Embris another pass. When designing I was focused on simplicity in the one-page encounter spirit and Embris got the baby-mechanics treatment. As a Director I would let players intentionally and dramatically fail ("I punch a dancer"), but the drawn out method would also be fun for a little while.