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Brainy Rat Games

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A member registered Jan 07, 2026 · View creator page →

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Thank you! The compliments on the art mean a lot.

I love the leader/solo dynamic! I think something like that would go great for a lot of different adventures. You've given me a lot of ideas

Fun, creative, and on theme! I love the creative encounter setup, though I wish this included a specific scenario to immediately run at the table (limited space of course). Your writing is also very good!

I like the combination of orcs + life steal + green magic and more. It makes them feel like a unique group and I look forward to the full adventure!

This looks really fun and the flavor is really good. I like the idea of Honorbound as a negative signature trait and it would make playing and RPing a hobgoblin immediately more unique, though it forces players into a characterization they may prefer to avoid. It's a great trait that I don't think many would take.

Thank you! It definitely will benefit from more page space after the Jam.

Thank you!

Thank you! Yeah, there's been a lot of good feedback about the montage test. I kind of did it on a whim but the discussion around it has been way more interesting than I expected!

Thank you! This is very kind.

Thank you! This means a lot. I did compress the solo for space, haha. After the Jam, I'll give Embris another pass. When designing I was focused on simplicity in the one-page encounter spirit and Embris got the baby-mechanics treatment. As a Director I would let players intentionally and dramatically fail ("I punch a dancer"), but the drawn out method would also be fun for a little while.

The time loop complication is really creative and I like the surprise party downtime!

Wow! Hilarious, creative, ridiculous. 5 stars.

Very on theme, immediately useful for a Director, flavored well. I just wish they weren't all different kinds of bomb! But, this is easy to create more versions of that have buffs or debuffs for. Good job!

Very on theme, immediately useful for a Director, flavored well. I just wish they weren't all different kinds of bomb! But, this is easy to create more versions of that have buffs or debuffs for. Good job!

Thanks! I like to try out mechanics that throw a wrench into the players plans. I'm not sure There is Choreography is the best version of the idea, but not every challenge for players needs to be damage and conditions!

"They" is meant to be the dancers. The idea to keep them fluid for Embris, but in the way of the heroes. The wording could be clearer so thanks for pointing out!

Good feedback on Find a Partner!

"Bonfire" was the working name of Embris and I missed that one. So embarrassing, haha.

Thanks for the review! In my experience, players don't really fail montage tests so this one acts more of a subversive puzzle for the narrative than a real challenge. Was the montage test the right way to do that? Who knows. But, I imagine the players will already be suspicious and try to wreck the party fairly quickly after it becomes clear this is a "hotel california" situation.

I can see myself running this at my table. 

Good questions, 

Furthest traveled gives you two environments when making your culture. The more I think about it, it might need buffed but it’s great for flavor. 

It is a melee ability that has the charge keyword and a bonus to damage when you charge. But you can ram people next to you if you want. I expect it will only be useful as a charge option and class abilities will be used otherwise.