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(+1)

Good questions, 

Furthest traveled gives you two environments when making your culture. The more I think about it, it might need buffed but it’s great for flavor. 

It is a melee ability that has the charge keyword and a bonus to damage when you charge. But you can ram people next to you if you want. I expect it will only be useful as a charge option and class abilities will be used otherwise. 

(+1)

Got it. Probably missed the charge keyword. 👍

You can specify that the typical culture for this ancestry is X, Y, Z but if you give it as a trait, you're pretty much guaranteeing that no one will ever use it.