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Very nice idea. It felt super satisfying to kite a load of enemies, then spin around and fire a blade at them all for a big combo. I found the forward dash quite a difficult mechanic to use because it was difficult to glance at the meter on the side of the screen during gameplay to determine when it was going to happen. Perhaps an indicator on the lawnmower sprite, showing that your next action will be a dash, would solve this. I also found it quite difficult because it's so zoomed in, so there were a lot of deaths that felt unavoidable. Overall though, a very nice arcade game.

Thanks for playing and giving detailed feedback and suggestions! I'll definitely consider doing a post-jam update with these changes! :)