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(+1)

Thanks for feedback! I find the core idea "take risk to grow faster" leads me to a lot of designs that feel quite different from those typically found in other idle/incremental games, and some seem to have created frustration I didn't expected. Like the foricbly part in prestige system, if I understand correctly, do you mean the brief window to win after reaching a donation target, and if you miss it, you have donate more to get another chance? This mechanic comes from my earlier playtest that if the prestige system keeps open once you reach a donation target, it will break the "take risk to grow faster part" because it gives you a way to simply walk away all your debt once you find you can no longer afford to repay it.

I think I can improve that by lowing the prestige system open condition, like remove the brief open window, but close it if you take so much loans relative to your assets.

I don't have an issue with "you cannot prestige while you have any debt"

But I think the second requirement, meeting a donation target, is odd in itself.

I think being able to prestige whenever you have zero debt is good, and leave it to the player's judgement for when to prestige (preferably, you clearly tell the player how many prestige points they will get before they prestige, and being able to see the prestige tree before doing so is always great/useful if I am aiming for specific upgrade(s).