Thanks for the comments! When I implement and play my games at earlier stage I just feels that I have goldfish memory and definitly needs to something helps to keep track, so the notebook system been implemented
Cmyna
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Really thanks for feedback~. You’ve hit the nail on the head—the 'too much too soon' feeling is exactly what I was struggling with during development. I do really want to spend more time on polishing and try to make it more easy and lower the barrier to entry, to find a balance between too confusing and fun, but I just found I dont have so much time on it (like I planned to add something like narrator to have a guidence, but found it so difficult to implement it into the already chaotic codebase).
I do think the game idea and mechanic has depth and also has protential to be very fun, but the current version just makes me feel I am just gambling. It is really hard to guess the ingredients' properties without any suggestion, and also I just feel it is quite neccessary to records the failures if I make something wrong (like a notebook records something dont have those properties)
