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I enjoyed this game a lot! I thought the story and art were cute and the gameplay was pretty fun too.

My biggest mechanical critique is the way the character controller switches to a more physics based movement system after dashing. It made the movement feel a little unpredictable sometimes, but that could have also been a skill issue on my end lol.

I think it would be neat if there were sections where you had to chain the flying mechanic and the dash mechanic in pretty precise ways to get through parts of the level too! I also think checkpoints would be really helpful in some areas, but ultimately not necessary.

I thought the crayon drawing style of the art was pretty cute, and I kind of wish the full game was drawn that way! I think leaning into that style and refining it a little more for consistency would make the game a lot more visually interesting and distinct :))

Hi! Thank you, happy you enjoyed our game! Thanks for the feedback, your suggestions are really good! We would have loved to have more polished mechanics but time got in the way 😅  It is a bit tricky to get the dash right but hopefully it leaned towards being a fun challenge rather than a frustrating one :P

The full game being drawn like the crayon artstyle is genius, actually,  I REALLY REALLY wish I had thought of that lmao. I drew it after doing the pixel art unfortunaly so that's why it has a visual distinction. Ah, no use regretting it now, maybe one day i will make a game using that artstyle haha.