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(2 edits)

If the reason that this is hosted on Google Drive is the file size limit, you have some options for hosting it directly on Itch! 

The best option is to upload it with "Butler," Itch's interface for uploading games and generating patch files that the Itch desktop client can use. The Itch Desktop App now includes a graphical version of Butler as well (standalone Butler is run in the command line), which was just added: https://itch.io/updates/pushing-builds-with-butler-is-now-in-the-itch-app

Butler has a 2GB limit on filesize by default, which can be increased on request by emailing support@itch.io. (but it looks like 2gb would be fine in this instance!)

If you really want to use the web uploader though, Itch can increase the limit for that up to 2GB (max, that's as far as it can go) by emailing support@itch.io.

Thanks so much for the info! I've not heard of the Butler-interface yet. And yes- you're exactly right: the file size-limit is the issue. It currently sits at 2.5GB, but it's terribly optimized (redundant textures, sounds etc.). I will go over it in the coming weeks, squeeze it down and then go with the Butler-interface. Again: Thanks so much! :)

(2 edits)

From a quick test, it looks like the current build would actually work (though of course, I'd never say no to a more efficient install size haha), Itch is counting the filesize of it as 1.7 GiB compressed -> 1.8 GiB for the patch file Butler generates, which is under the default 2GB limit.

Haha gotcha! :D

And thanks again for the heads-up regarding Butler - much appreciated! Will look into asap.