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(1 edit)

Hey, thanks for your feedback! Yes! It was certainly Slay the Spire inspired, I originally wanted to make it a roguelike and like you said, include more enemies, but I simply used all of my free time and couldn't do more, so I left it as more of a self-contained idea. But I would definitely love to do more with the combat system! And by the way, the balance it's already kind of difficult to tilt lol I guess since I play tested the game a lot I've gotten the hand of it even tho I adjusted it, I guess with time you would know what blocks work for each situation and what not, but even then I was definitely thinking that -if it was a roguelike- it would have upgrades for the balance and more things like that!

I know right? when you are the developer you don't really how hard your game really is. It is also really hard to limit the scope of the game, especially with how creative you get when you are in the middle of it.